AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Lithuania: Q2 2024 Performance
Explore the performance of the top 5 anime games on iOS in Lithuania during Q2 2024, focusing on weekly downloads, revenue, and active users.
During the second quarter of 2024, anime games on the iOS platform in Lithuania showed varied performance in terms of weekly downloads, revenue, and active users. Here, we delve into the specifics of the top 5 games: Solo Leveling:Arise, DRAGON BALL LEGENDS, Yu-Gi-Oh! Master Duel, DRAGON BALL Z DOKKAN BATTLE, and FAIRY TAIL: Fierce Fight.
Solo Leveling:Arise from Netmarble Corporation saw a significant decrease in weekly downloads, starting at 1K in early May and dropping to 32 by the end of June. The weekly revenue also trended downward, peaking at $583 in early May and declining to $173 by late June. However, the game maintained a relatively stable number of weekly active users, fluctuating between 857 and 988.
DRAGON BALL LEGENDS, published by Bandai Namco Entertainment Inc., experienced fluctuations in weekly revenue, peaking at $589 in late May and maintaining around $288 by the end of June. Downloads remained relatively low but consistent, with a slight increase to 65 in early May. The weekly active users showed a stable trend, hovering around 400 throughout the quarter.
Yu-Gi-Oh! Master Duel by KONAMI had modest performance metrics. Weekly revenue peaked at $45 in early April, followed by a steady decline, ending at $6 in late June. Downloads were minimal, with a slight peak of 19 in mid-June. The active user base remained small but grew slightly from 37 in April to 48 by mid-June.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment Inc., saw a varied revenue trend, peaking at $332 in late April and ending at $71 by late June. Downloads were low throughout the quarter, with occasional peaks. The active user base was small, remaining around 10-20 users.
FAIRY TAIL: Fierce Fight from Skyline Games showed minimal activity. Weekly revenue was highest at $70 in early April and dropped to $10 by late June. Downloads were negligible, and the active user count peaked at 29 in early April before declining.
For more detailed insights and data on these games, visit Sensor Tower.